
#include "ModelStruct.h"
#include "MemoryManager/DebugNew.h"

using namespace RenderSystem;

void AnimationState::initDefault()
{
	this->curAnim = 0;
	this->curFrame = 0;
	this->nextAnim = 0;
	this->nextFrame = 0;
	this->curTime = 0.0f;
	this->allowGeometryUpdate = false;
	// la aabb n'est pas initialisé
}

