###

    Build Log

    Build started: Project: testduGLUT, Configuration: Release|Win32

    Command Lines
      Creating temporary file "c:\Documents and Settings\Proj2MIA\Bureau\Last Version\build\Release\RSP00003B816992.rsp" with contents
    [
    /O2 /Ob1 /Oi /Ot /GL /I ".\include\IA" /I ".\include\unites" /I ".\include" /I ".\include\ground" /I ".\include\render" /I ".\include\fmod" /I ".\include\sound" /I ".\include\particles" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_CRT_SECURE_NO_DEPRECATE" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /GF /FD /EHsc /MT /Gy /Fp".\Release/testduGLUT.pch" /Fo".\build\Release\obj/" /Fd".\build\Release\obj/" /W3 /c /TP ".\src\glut_base_callback.cpp"
    ]
    Creating command line "cl.exe @"c:\Documents and Settings\Proj2MIA\Bureau\Last Version\build\Release\RSP00003B816992.rsp" /nologo /errorReport:prompt"
    Creating temporary file "c:\Documents and Settings\Proj2MIA\Bureau\Last Version\build\Release\RSP00003C816992.rsp" with contents
    [
    /OUT:".\build\Release/Tactic.exe" /INCREMENTAL:NO /LIBPATH:".\lib" /MANIFEST:NO /PDB:".\build\Release/testduGLUT.pdb" /SUBSYSTEM:CONSOLE /LTCG /MACHINE:X86 opengl32.lib glu32.lib glaux.lib fmodvc.lib glut32.lib kernel32.lib

    ".\build\release\obj\code_principal.obj"

    ".\build\release\obj\Config.obj"

    ".\build\release\obj\DebugAI.obj"

    ".\build\release\obj\glut_base_callback.obj"

    ".\build\release\obj\INI_File.obj"

    ".\build\release\obj\INI_Section.obj"

    ".\build\release\obj\Point2D.obj"

    ".\build\release\obj\console.obj"

    ".\build\release\obj\ConsoleCommand.obj"

    ".\build\release\obj\Decor.obj"

    ".\build\release\obj\DecorManager.obj"

    ".\build\release\obj\EXT_texture_filter_anisotropic.obj"

    ".\build\release\obj\Frustum.obj"

    ".\build\release\obj\glFont2D.obj"

    ".\build\release\obj\Image.obj"

    ".\build\release\obj\ImageBMP.obj"

    ".\build\release\obj\ImageTGA.obj"

    ".\build\release\obj\MiniMap.obj"

    ".\build\release\obj\Model.obj"

    ".\build\release\obj\ModelInstance.obj"

    ".\build\release\obj\ModelMD2.obj"

    ".\build\release\obj\ModelStatic.obj"

    ".\build\release\obj\ModelStruct.obj"

    ".\build\release\obj\OGL_Extensions.obj"

    ".\build\release\obj\position.obj"

    ".\build\release\obj\RegistredTexture.obj"

    ".\build\release\obj\RenderableEntity.obj"

    ".\build\release\obj\Renderer.obj"

    ".\build\release\obj\RTSCamera.obj"

    ".\build\release\obj\SimpleCamera.obj"

    ".\build\release\obj\texture.obj"

    ".\build\release\obj\texture2D.obj"

    ".\build\release\obj\TextureManager.obj"

    ".\build\release\obj\BloodGenerator.obj"

    ".\build\release\obj\DirectionalParticle.obj"

    ".\build\release\obj\DustGenerator.obj"

    ".\build\release\obj\DustParticle.obj"

    ".\build\release\obj\FireGenerator.obj"

    ".\build\release\obj\FishGenerator.obj"

    ".\build\release\obj\LuciolGenerator.obj"

    ".\build\release\obj\LuciolParticle.obj"

    ".\build\release\obj\ParticleDrawer.obj"

    ".\build\release\obj\ParticleEngine.obj"

    ".\build\release\obj\ParticleManager.obj"

    ".\build\release\obj\RainGenerator.obj"

    ".\build\release\obj\RainParticle.obj"

    ".\build\release\obj\SmokeGenerator.obj"

    ".\build\release\obj\SnowGenerator.obj"

    ".\build\release\obj\SparkGenerator.obj"

    ".\build\release\obj\SpringGenerator.obj"

    ".\build\release\obj\AxeNatural.obj"

    ".\build\release\obj\Case.obj"

    ".\build\release\obj\GraphBuilder.obj"

    ".\build\release\obj\GraphPathFinder.obj"

    ".\build\release\obj\GroundArmyInfo.obj"

    ".\build\release\obj\GroundMap.obj"

    ".\build\release\obj\GroundZone.obj"

    ".\build\release\obj\GroupPathFinder.obj"

    ".\build\release\obj\GroupPathFinderManager.obj"

    ".\build\release\obj\MatrixPathFinder.obj"

    ".\build\release\obj\SquareArc.obj"

    ".\build\release\obj\SquareGraph.obj"

    ".\build\release\obj\SquareNode.obj"

    ".\build\release\obj\VisibilityChecker.obj"

    ".\build\release\obj\ZoneDanger.obj"

    ".\build\release\obj\ZoneForest.obj"

    ".\build\release\obj\ZoneManager.obj"

    ".\build\release\obj\ZoneStrong.obj"

    ".\build\release\obj\MusicManager.obj"

    ".\build\release\obj\PlayList.obj"

    ".\build\release\obj\SampleDescriptor.obj"

    ".\build\release\obj\Sound.obj"

    ".\build\release\obj\SoundDescriptor.obj"

    ".\build\release\obj\SoundEngine.obj"

    ".\build\release\obj\SoundManager.obj"

    ".\build\release\obj\StreamDescriptor.obj"

    ".\build\release\obj\File.obj"

    ".\build\release\obj\MemoryManager.obj"

    ".\build\release\obj\ActionCharge.obj"

    ".\build\release\obj\ActionEndOrder.obj"

    ".\build\release\obj\ActionFollow.obj"

    ".\build\release\obj\ActionGoTo.obj"

    ".\build\release\obj\ActionGroupMove.obj"

    ".\build\release\obj\ActionHit.obj"

    ".\build\release\obj\ActionMount.obj"

    ".\build\release\obj\ActionMove.obj"

    ".\build\release\obj\ActionWait.obj"

    ".\build\release\obj\Archer.obj"

    ".\build\release\obj\CollisionInfo.obj"

    ".\build\release\obj\CollisionManager.obj"

    ".\build\release\obj\EnnemyUnit.obj"

    ".\build\release\obj\Entity.obj"

    ".\build\release\obj\FreeMountManager.obj"

    ".\build\release\obj\Infantry.obj"

    ".\build\release\obj\Lancer.obj"

    ".\build\release\obj\Mount.obj"

    ".\build\release\obj\TestMain.obj"

    ".\build\release\obj\Unit.obj"

    ".\build\release\obj\UnitAction.obj"

    ".\build\release\obj\UnitActionManager.obj"

    ".\build\release\obj\Weapon.obj"

    ".\build\release\obj\Army.obj"

    ".\build\release\obj\ArmyStupid.obj"

    ".\build\release\obj\ArmyStupid2.obj"

    ".\build\release\obj\BasicAI.obj"

    ".\build\release\obj\Converter.obj"

    ".\build\release\obj\And.obj"

    ".\build\release\obj\EnnemyManager.obj"

    ".\build\release\obj\FuzzyRule.obj"

    ".\build\release\obj\GroupAI.obj"

    ".\build\release\obj\GroupEnnemy.obj"

    ".\build\release\obj\Implication.obj"

    ".\build\release\obj\InferenceEngine.obj"

    ".\build\release\obj\Or.obj"

    ".\build\release\obj\BadSupport.obj"

    ".\build\release\obj\ClosedZone.obj"

    ".\build\release\obj\FarZone.obj"

    ".\build\release\obj\ForceHigh.obj"

    ".\build\release\obj\ForceLow.obj"

    ".\build\release\obj\ForceMiddle.obj"

    ".\build\release\obj\FreshZone.obj"

    ".\build\release\obj\FuzzyValue.obj"

    ".\build\release\obj\FvAttack.obj"

    ".\build\release\obj\FvEvaluation.obj"

    ".\build\release\obj\FvFlee.obj"

    ".\build\release\obj\FVIsNotRegrouping.obj"

    ".\build\release\obj\FvReconnaissance.obj"

    ".\build\release\obj\FvRegroup.obj"

    ".\build\release\obj\GoodSupport.obj"

    ".\build\release\obj\HPHigh.obj"

    ".\build\release\obj\HPLow.obj"

    ".\build\release\obj\HPMiddle.obj"

    ".\build\release\obj\NbEnnemyIsNotZero.obj"

    ".\build\release\obj\NbEnnemyUnitHigh.obj"

    ".\build\release\obj\NbEnnemyUnitLow.obj"

    ".\build\release\obj\NbEnnemyUnitMiddle.obj"

    ".\build\release\obj\NbVisibleUnitHigh.obj"

    ".\build\release\obj\NbVisibleUnitLow.obj"

    ".\build\release\obj\NbVisibleUnitMiddle.obj"

    ".\build\release\obj\OutDatedZone.obj"

    ".\build\release\obj\AllyHealthPoint.obj"

    ".\build\release\obj\Distance.obj"

    ".\build\release\obj\EnnemyHealthPoint.obj"

    ".\build\release\obj\FNIsNotRegrouping.obj"

    ".\build\release\obj\Force.obj"

    ".\build\release\obj\Fresh.obj"

    ".\build\release\obj\FuzzyNumber.obj"

    ".\build\release\obj\NbEnnemis.obj"

    ".\build\release\obj\NbVisibleUnit.obj"

    ".\build\release\obj\Support.obj"

    ".\build\release\obj\Order.obj"

    ".\build\release\obj\OrderAttack.obj"

    ".\build\release\obj\OrderEvaluation.obj"

    ".\build\release\obj\OrderFlee.obj"

    ".\build\release\obj\OrderReconnaissance.obj"

    ".\build\release\obj\OrderRegroup.obj"

    ".\build\release\obj\ErrorState.obj"

    ".\build\release\obj\Evaluation.obj"

    ".\build\release\obj\Fight.obj"

    ".\build\release\obj\Flee.obj"

    ".\build\release\obj\Move.obj"

    ".\build\release\obj\Obey.obj"

    ".\build\release\obj\State.obj"
    ]
    Creating command line "link.exe @"c:\Documents and Settings\Proj2MIA\Bureau\Last Version\build\Release\RSP00003C816992.rsp" /NOLOGO /ERRORREPORT:PROMPT"

    Output Window
      Compiling...
    glut_base_callback.cpp
    Linking...
    Generating code
    Finished generating code

    Results
      Build log was saved at "file://c:\Documents and Settings\Proj2MIA\Bureau\Last Version\build\Release\BuildLog.htm"
    testduGLUT - 0 error(s), 0 warning(s)