
#ifndef INCLUDED_FILES
#define INCLUDED_FILES



//Bibliothèque standart C++
#include <iostream>
#include <stdlib.h>


//Bibliothèque OpenGL
#ifdef WIN32
#include <windows.h>
#endif
/*#include "GL\gl.h"
#include "GL\glu.h"*/
#include "GL\glut.h"
#include "GL\glext.h"

#include "MemoryManager/DebugNew.h"


/*****************************Bibliothèque additionnel*****************************/

//fonctions callback glut
#include "glut_Base_Callback.h"



#include "MemoryManager/DebugNewOff.h"


#endif