/* 
 * Tactic is the legal property of its developers, whose names are too numerous 
 * to list here.  Please refer to the COPYRIGHT file distributed with this 
 * source distribution. 
 * 
 * This library is free software; you can redistribute it and/or 
 * modify it under the terms of the GNU Lesser General Public 
 * License as published by the Free Software Foundation; either 
 * version 2.1 of the License, or (at your option) any later version. 
 * 
 * This library is distributed in the hope that it will be useful, 
 * but WITHOUT ANY WARRANTY; without even the implied warranty of 
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU 
 * Lesser General Public License for more details. 
 * 
 * You should have received a copy of the GNU Lesser General Public 
 * License along with this library; if not, write to the Free Software 
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA 
 *
 * See README for more informations
 *
 * BasicAI.h
 *
 * This a the basic AI for an Army. First integration
 *
 * Date 09/04/06
 *
 */


#ifndef BASIC_AI_H
#define BASIC_AI_H


#include "Army.h"
#include "EnnemyUnit.h"
#include "GroupAI.h"
#include "GroupEnnemy.h"
#include "GroundArmyInfo.h"

#include <map>

#include "MemoryManager/DebugNew.h"

class BasicAI :	public Army{
private :
	int nbUpdates;

public :

	std::vector<GroupAI*> groupUnits;
	InferenceEngine ie;
	EnnemyManager* ennemyManager;
	std::vector<Unit*> dead;
	GroupEnnemy emptyGroupEnnemies;
	int nbMaxGroup;
	//ground::GroundArmyInfo groundArmyInfo;

	// GroupAI gAlly ; Utilise pour faire du support inutile au departEnne

public:

	BasicAI(std::string& color);

	~BasicAI(void);

	void updateAI();

	void updateUnit();

	EnnemyManager* getEnnemyManager();

	void manageGroups();

	GroupAI* closestGroup(Point2D pt, GroupAI * groupAI);

};

#include "MemoryManager/DebugNewOff.h"

#endif