/* 
 * Tactic is the legal property of its developers, whose names are too numerous 
 * to list here.  Please refer to the COPYRIGHT file distributed with this 
 * source distribution. 
 * 
 * This library is free software; you can redistribute it and/or 
 * modify it under the terms of the GNU Lesser General Public 
 * License as published by the Free Software Foundation; either 
 * version 2.1 of the License, or (at your option) any later version. 
 * 
 * This library is distributed in the hope that it will be useful, 
 * but WITHOUT ANY WARRANTY; without even the implied warranty of 
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU 
 * Lesser General Public License for more details. 
 * 
 * You should have received a copy of the GNU Lesser General Public 
 * License along with this library; if not, write to the Free Software 
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA 
 *
 * See README for more informations
 *
 * NbVisibleUnit.h
 *
 * This class represent the number of ennemis visible on the map
 *
 * Date 18/03/06
 *
 */

#ifndef NB_VISIBLE_UNIT_H
#define NB_VISIBLE_UNIT_H

#include <vector>
#include "FuzzyNumberName.h"
#include "FuzzyNumber.h"
#include "FuzzyValue.h"
#include "EnnemyManager.h"
#include "DebugAI.h"
#include "Converter.h"

class NbVisibleUnitHigh;
class NbVisibleUnitMiddle;
class NbVisibleUnitLow;
class NbEnnemyIsNotZero;

class NbVisibleUnit : public FuzzyNumber{

private:

	EnnemyManager* ennemy;				// the class which knows all of the ennemis

public:
	
	/**
	 *Constructor
	 * 
	 *@param void
	 *
	 */
	NbVisibleUnit(void);

	/**
	 *Constructor
	 *
	 *@param vect : vector of fuzzyValue to link with NbVisibleUnit
	 *
	 */
	NbVisibleUnit(std::vector<FuzzyValue*> vect);

	/**
	 *Constructor
	 * 
	 *@param fv1 : a FuzzyValue
	 *
	 *@param fv2 : a FuzzyValue
	 *
	 *@param fv3 : a FuzzyValue
	 *
	 */
	NbVisibleUnit(FuzzyValue* fv1, FuzzyValue* fv2, FuzzyValue* fv3, NbEnnemyIsNotZero* fv4);

	/**
	 *Destructor : Destroy the FuzzyNumber
	 * 
	 *@param void
	 *
	 */
	~NbVisibleUnit(void);

	/**
	 *update : refresh the value of the FuzzyNumber
	 * 
	 *@param void
	 *
	 *@return void
	 *
	 */
	void update(void);

	/**
	 *setEnnemy : set the EnnemyManager
	 * 
	 *@param ennemy : the EnnemyManager
	 *
	 *@return void
	 *
	 */
	void setEnnemy(EnnemyManager* ennemy);

};

#endif