/And.cpp/1.1/Wed May  3 14:40:34 2006//
/Army.cpp/1.1/Wed May  3 14:40:34 2006//
/ArmyStupid.cpp/1.1/Wed May  3 14:40:34 2006//
/ArmyStupid2.cpp/1.1/Wed May  3 14:40:34 2006//
/BadSupport.cpp/1.1/Wed May  3 14:40:34 2006//
/ClosedZone.cpp/1.1/Wed May  3 14:40:34 2006//
/ErrorState.cpp/1.3/Wed May  3 15:21:57 2006//
/Evaluation.cpp/1.3/Wed May  3 15:21:57 2006//
/FarZone.cpp/1.1/Wed May  3 14:40:34 2006//
/Fight.cpp/1.3/Wed May  3 15:21:57 2006//
/Flee.cpp/1.3/Wed May  3 15:21:57 2006//
/ForceHigh.cpp/1.1/Wed May  3 14:40:34 2006//
/ForceMiddle.cpp/1.1/Wed May  3 14:40:34 2006//
/FreshZone.cpp/1.1/Wed May  3 14:40:34 2006//
/FuzzyNumber.cpp/1.2/Wed May  3 15:08:51 2006//
/FuzzyRule.cpp/1.1/Wed May  3 14:40:34 2006//
/FuzzyValue.cpp/1.1/Wed May  3 14:40:34 2006//
/FvAttack.cpp/1.1/Wed May  3 14:40:34 2006//
/FvEvaluation.cpp/1.1/Wed May  3 14:40:34 2006//
/FvFlee.cpp/1.1/Wed May  3 14:40:34 2006//
/FvReconnaissance.cpp/1.1/Wed May  3 14:40:34 2006//
/GoodSupport.cpp/1.1/Wed May  3 14:40:34 2006//
/HPHigh.cpp/1.1/Wed May  3 14:40:34 2006//
/HPLow.cpp/1.1/Wed May  3 14:40:34 2006//
/HPMiddle.cpp/1.1/Wed May  3 14:40:34 2006//
/Implication.cpp/1.1/Wed May  3 14:40:34 2006//
/InferenceEngine.cpp/1.1/Wed May  3 14:40:34 2006//
/InfoGround.cpp/1.1/Wed May  3 14:40:34 2006//
/Move.cpp/1.3/Wed May  3 15:21:57 2006//
/NbEnnemyUnitLow.cpp/1.1/Wed May  3 14:40:34 2006//
/NbEnnemyUnitMiddle.cpp/1.1/Wed May  3 14:40:34 2006//
/NbVisibleUnitHigh.cpp/1.1/Wed May  3 14:40:34 2006//
/NbVisibleUnitLow.cpp/1.1/Wed May  3 14:40:34 2006//
/NbVisibleUnitMiddle.cpp/1.1/Wed May  3 14:40:34 2006//
/Obey.cpp/1.3/Wed May  3 15:21:57 2006//
/Or.cpp/1.1/Wed May  3 14:40:34 2006//
/Order.cpp/1.1/Wed May  3 14:40:34 2006//
/OrderAttack.cpp/1.3/Wed May  3 15:21:57 2006//
/OrderReconnaissance.cpp/1.3/Wed May  3 15:21:57 2006//
/OutDatedZone.cpp/1.1/Wed May  3 14:40:34 2006//
/State.cpp/1.3/Wed May  3 15:21:57 2006//
/Support.cpp/1.1/Wed May  3 14:40:34 2006//
/Tests.cpp/1.1/Wed May  3 14:40:34 2006//
/AllyHealthPoint.cpp/1.4/Sat May  6 15:08:07 2006//
/BasicAI.cpp/1.3/Sat May  6 15:08:07 2006//
/Converter.cpp/1.2/Sat May  6 15:08:08 2006//
/Distance.cpp/1.3/Sat May  6 15:08:08 2006//
/EnnemyHealthPoint.cpp/1.3/Sat May  6 15:08:08 2006//
/EnnemyManager.cpp/1.3/Sat May  6 15:08:08 2006//
/Force.cpp/1.2/Sat May  6 15:08:08 2006//
/ForceLow.cpp/1.2/Sat May  6 15:08:08 2006//
/Fresh.cpp/1.2/Sat May  6 15:08:09 2006//
/GroupAI.cpp/1.6/Sat May  6 15:08:09 2006//
/GroupEnnemy.cpp/1.2/Sat May  6 15:08:09 2006//
/NbEnnemis.cpp/1.3/Sat May  6 15:08:10 2006//
/NbEnnemyUnitHigh.cpp/1.2/Sat May  6 15:08:10 2006//
/NbVisibleUnit.cpp/1.2/Sat May  6 15:08:10 2006//
/OrderFlee.cpp/1.4/Sat May  6 15:08:10 2006//
D
